diff options
author | Shauren <shauren.trinity@gmail.com> | 2012-03-07 13:09:35 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2012-03-07 13:09:35 +0100 |
commit | e5d23103f37c40d2e946fa0e2db66d2f527ad9af (patch) | |
tree | 4970c3f8fcb3e39bd433084113e7653739e3f5b9 /src/server/collision/VMapDefinitions.h | |
parent | 9f93681625f16b4a118df755eccb8ac80f713c16 (diff) |
Core/Maps
* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack)
* Fixed liquid detection in WMO objects
* Implemented LiquidType.dbc use, players will now get proper auras in special liquids
* Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose)
* Implemented liquid type overrides basing on area/zone
* Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected)
Note: Map and Vmap re-extraction is required
Diffstat (limited to 'src/server/collision/VMapDefinitions.h')
-rw-r--r-- | src/server/collision/VMapDefinitions.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h index 72a62807b4c..cc796d96dd5 100644 --- a/src/server/collision/VMapDefinitions.h +++ b/src/server/collision/VMapDefinitions.h @@ -24,9 +24,9 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_4.0"; - const char RAW_VMAP_MAGIC[] = "VMAP004"; // used in extracted vmap files with raw data - const char GAMEOBJECT_MODELS[] = "temp_gameobject_models"; + const char VMAP_MAGIC[] = "VMAP_4.1"; + const char RAW_VMAP_MAGIC[] = "VMAP041"; // used in extracted vmap files with raw data + const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len); |