diff options
| author | click <none@none> | 2010-07-27 17:29:33 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-07-27 17:29:33 +0200 |
| commit | e5b7f6ad01cbf85c6212f0cc4e8584c621f225b7 (patch) | |
| tree | 2a007a1272a4cccd060bd3171c8aed4fb9c65e05 /src/server/collision | |
| parent | dbd76ef9edce23543c1d1732269c889da79fc350 (diff) | |
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.
--HG--
branch : trunk
Diffstat (limited to 'src/server/collision')
| -rw-r--r-- | src/server/collision/Management/IVMapManager.h | 2 | ||||
| -rw-r--r-- | src/server/collision/Management/VMapManager2.cpp | 4 | ||||
| -rw-r--r-- | src/server/collision/Management/VMapManager2.h | 2 | ||||
| -rw-r--r-- | src/server/collision/Maps/MapTree.cpp | 4 | ||||
| -rw-r--r-- | src/server/collision/Maps/MapTree.h | 2 | ||||
| -rw-r--r-- | src/server/collision/VMapDefinitions.h | 10 |
6 files changed, 7 insertions, 17 deletions
diff --git a/src/server/collision/Management/IVMapManager.h b/src/server/collision/Management/IVMapManager.h index 6a0e7179fa7..59262d14379 100644 --- a/src/server/collision/Management/IVMapManager.h +++ b/src/server/collision/Management/IVMapManager.h @@ -61,7 +61,7 @@ namespace VMAP virtual void unloadMap(unsigned int pMapId) = 0; virtual bool isInLineOfSight(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2) = 0; - virtual float getHeight(unsigned int pMapId, float x, float y, float z) = 0; + virtual float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist) = 0; /** test if we hit an object. return true if we hit one. rx,ry,rz will hold the hit position or the dest position, if no intersection was found return a position, that is pReduceDist closer to the origin diff --git a/src/server/collision/Management/VMapManager2.cpp b/src/server/collision/Management/VMapManager2.cpp index 61b202c9342..4f009fabeb1 100644 --- a/src/server/collision/Management/VMapManager2.cpp +++ b/src/server/collision/Management/VMapManager2.cpp @@ -235,7 +235,7 @@ namespace VMAP get height or INVALID_HEIGHT if no height available */ - float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z) + float VMapManager2::getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist) { float height = VMAP_INVALID_HEIGHT_VALUE; //no height if (isHeightCalcEnabled()) @@ -244,7 +244,7 @@ namespace VMAP if (instanceTree != iInstanceMapTrees.end()) { Vector3 pos = convertPositionToInternalRep(x,y,z); - height = instanceTree->second->getHeight(pos); + height = instanceTree->second->getHeight(pos, maxSearchDist); if (!(height < G3D::inf())) { height = VMAP_INVALID_HEIGHT_VALUE; //no height diff --git a/src/server/collision/Management/VMapManager2.h b/src/server/collision/Management/VMapManager2.h index 953a8f11fa7..920c9993cf5 100644 --- a/src/server/collision/Management/VMapManager2.h +++ b/src/server/collision/Management/VMapManager2.h @@ -92,7 +92,7 @@ namespace VMAP fill the hit pos and return true, if an object was hit */ bool getObjectHitPos(unsigned int pMapId, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float &ry, float& rz, float pModifyDist); - float getHeight(unsigned int pMapId, float x, float y, float z); + float getHeight(unsigned int pMapId, float x, float y, float z, float maxSearchDist); bool processCommand(char *pCommand) { return false; } // for debug and extensions diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp index b47e34b2b72..4fce91920e9 100644 --- a/src/server/collision/Maps/MapTree.cpp +++ b/src/server/collision/Maps/MapTree.cpp @@ -224,12 +224,12 @@ namespace VMAP //========================================================= - float StaticMapTree::getHeight(const Vector3& pPos) const + float StaticMapTree::getHeight(const Vector3& pPos, float maxSearchDist) const { float height = G3D::inf(); Vector3 dir = Vector3(0,0,-1); G3D::Ray ray(pPos, dir); // direction with length of 1 - float maxDist = VMapDefinitions::getMaxCanFallDistance(); + float maxDist = maxSearchDist; if (getIntersectionTime(ray, maxDist, false)) { height = pPos.z - maxDist; diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h index 8f2242da5a6..a9ca3509b90 100644 --- a/src/server/collision/Maps/MapTree.h +++ b/src/server/collision/Maps/MapTree.h @@ -70,7 +70,7 @@ namespace VMAP bool isInLineOfSight(const G3D::Vector3& pos1, const G3D::Vector3& pos2) const; bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const; - float getHeight(const G3D::Vector3& pPos) const; + float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const; bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const; bool GetLocationInfo(const Vector3 &pos, LocationInfo &info) const; diff --git a/src/server/collision/VMapDefinitions.h b/src/server/collision/VMapDefinitions.h index 5f4a976ed2a..51980059566 100644 --- a/src/server/collision/VMapDefinitions.h +++ b/src/server/collision/VMapDefinitions.h @@ -24,18 +24,8 @@ namespace VMAP { - //===================================== - #define MAX_CAN_FALL_DISTANCE 10.0f const char VMAP_MAGIC[] = "VMAP_3.0"; - class VMapDefinitions - { - public: - static float getMaxCanFallDistance() { return MAX_CAN_FALL_DISTANCE; } - }; - - //====================================== - // defined in TileAssembler.cpp currently... bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len); } |
