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author | jackpoz <giacomopoz@gmail.com> | 2015-12-07 20:06:02 +0100 |
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committer | MitchesD <majklprofik@seznam.cz> | 2016-01-15 20:34:27 +0100 |
commit | 2f1bd93c9e943e584bcd576261da200eec91747f (patch) | |
tree | 954fdcb524341c892f9646e7c36ecaacc69830d1 /src/server/database/Database/DatabaseLoader.cpp | |
parent | a0719b75f33a81b3258008a4f0e9959bdae1e5d9 (diff) |
Core/Unit: Add Unit::KillSelf() overload
Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
(cherry picked from commit 3267c90102068ed88c0bd7146ae747fe8ba44771)
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
Diffstat (limited to 'src/server/database/Database/DatabaseLoader.cpp')
0 files changed, 0 insertions, 0 deletions