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author | MitchesD <majklprofik@seznam.cz> | 2015-12-03 21:37:33 +0100 |
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committer | MitchesD <majklprofik@seznam.cz> | 2015-12-03 21:41:03 +0100 |
commit | ab831507c64c8a0bc838ec835299c79f88c70ed7 (patch) | |
tree | c1110beb024c02fae5d24338d31bd1bbe4318785 /src/server/database/Database/DatabaseLoader.cpp | |
parent | 94e4bddb903d581293b5a7f50f9b32d1262d2c20 (diff) |
Core/Conditions: extended CONDITION_NEAR_CREATURE, condition value 3 is now used to check for dead creature entries (0 - alive, 1 - dead)
* I used 0 for alive to avoid touching all conditions with this type
(cherry picked from commit cdb5bd3eb78ea40fbd927c5662e1dad778bf12d5)
Diffstat (limited to 'src/server/database/Database/DatabaseLoader.cpp')
0 files changed, 0 insertions, 0 deletions