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authorCarbenium <carbenium@outlook.com>2015-08-16 22:09:45 +0200
committerCarbenium <carbenium@outlook.com>2015-08-16 22:09:45 +0200
commit418155fe3ae7bd910c833dbe07a64e4c8bdaa064 (patch)
tree6a3778749b629c92de95cef7eb3d1d8c2630bdc4 /src/server/database/Database/DatabaseLoader.h
parent222eaccc51b8d358c7b60d8def40d6461244ed31 (diff)
parent1f66d719f2cbbcb144b5080c89dd73fcae261798 (diff)
Merge pull request #15283 from StormBytePP/3.3.5_split_shared_components
Core/BuildSystem: Merge collision, debugging, logging, threading and utils into "common" library, and split database from shared
Diffstat (limited to 'src/server/database/Database/DatabaseLoader.h')
-rw-r--r--src/server/database/Database/DatabaseLoader.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/server/database/Database/DatabaseLoader.h b/src/server/database/Database/DatabaseLoader.h
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+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef DatabaseLoader_h__
+#define DatabaseLoader_h__
+
+#include "DatabaseWorkerPool.h"
+#include "DatabaseEnv.h"
+
+#include <stack>
+#include <functional>
+
+// A helper class to initiate all database worker pools,
+// handles updating, delays preparing of statements and cleans up on failure.
+class DatabaseLoader
+{
+public:
+ DatabaseLoader(std::string const& logger, uint32 const defaultUpdateMask);
+
+ // Register a database to the loader (lazy implemented)
+ template <class T>
+ DatabaseLoader& AddDatabase(DatabaseWorkerPool<T>& pool, std::string const& name);
+
+ // Load all databases
+ bool Load();
+
+ enum DatabaseTypeFlags
+ {
+ DATABASE_NONE = 0,
+
+ DATABASE_LOGIN = 1,
+ DATABASE_CHARACTER = 2,
+ DATABASE_WORLD = 4,
+
+ DATABASE_MASK_ALL = DATABASE_LOGIN | DATABASE_CHARACTER | DATABASE_WORLD
+ };
+
+private:
+ bool OpenDatabases();
+ bool PopulateDatabases();
+ bool UpdateDatabases();
+ bool PrepareStatements();
+
+ using Predicate = std::function<bool()>;
+
+ static bool Process(std::stack<Predicate>& stack);
+
+ std::string const _logger;
+ bool const _autoSetup;
+ uint32 const _updateFlags;
+
+ std::stack<std::pair<Predicate, std::function<void()>>> _open;
+ std::stack<std::function<void()>> _close;
+ std::stack<Predicate> _populate, _update, _prepare;
+};
+
+#endif // DatabaseLoader_h__