aboutsummaryrefslogtreecommitdiff
path: root/src/server/database/Database/Implementation
diff options
context:
space:
mode:
authorariel- <ariel-@users.noreply.github.com>2017-04-11 23:57:29 -0300
committerfunjoker <funjoker109@gmail.com>2020-04-27 12:25:52 +0200
commit7dcc185a151745c8a12e23708bb5d457e5796032 (patch)
tree846690eec6d891fd501542f236b929f9de8f9d98 /src/server/database/Database/Implementation
parenta2ee35d9a3c390e32ddbe758ec9b2cdc14569970 (diff)
Core/Instance: stop updating the instance resettimes based on creature respawns
- Rather update normal instance reset time to 2 hours after last creature kill - This fixes yet another integer overflow due to the possibility of having time_t max showing up - Also change respawntime and resettime fields to bigint on respawn/instance related tables - Start using prepared statements on the InstanceSaveMgr (cherry picked from commit 4c593f12caa162c1bfb831bdbed934bb39155ddb)
Diffstat (limited to 'src/server/database/Database/Implementation')
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp5
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.h3
2 files changed, 5 insertions, 3 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index 26d3a907c6e..24ae14580f9 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -429,7 +429,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_REP_CREATURE_RESPAWN, "REPLACE INTO creature_respawn (guid, respawnTime, mapId, instanceId) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CREATURE_RESPAWN, "DELETE FROM creature_respawn WHERE guid = ? AND mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE, "DELETE FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_ASYNC);
- PrepareStatement(CHAR_SEL_MAX_CREATURE_RESPAWNS, "SELECT MAX(respawnTime), instanceId FROM creature_respawn WHERE instanceId > 0 GROUP BY instanceId", CONNECTION_SYNCH);
// Gameobject respawn
PrepareStatement(CHAR_SEL_GO_RESPAWNS, "SELECT guid, respawnTime FROM gameobject_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);
@@ -511,7 +510,9 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID, "DELETE FROM group_instance WHERE guid = ? AND instance = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_GROUP_INSTANCE, "REPLACE INTO group_instance (guid, instance, permanent) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_INSTANCE_RESETTIME, "UPDATE instance SET resettime = ? WHERE id = ?", CONNECTION_ASYNC);
- PrepareStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME, "UPDATE instance_reset SET resettime = ? WHERE mapid = ? AND difficulty = ?", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME, "INSERT INTO instance_reset (mapid, difficulty, resettime) VALUES (?, ?, ?)", CONNECTION_SYNCH);
+ PrepareStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME, "DELETE FROM instance_reset WHERE mapid = ? AND difficulty = ?", CONNECTION_SYNCH);
+ PrepareStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME, "UPDATE instance_reset SET resettime = ? WHERE mapid = ? AND difficulty = ?", CONNECTION_BOTH);
PrepareStatement(CHAR_UPD_CHAR_ONLINE, "UPDATE characters SET online = 1 WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN, "UPDATE characters SET name = ?, at_login = ? WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_WORLDSTATE, "UPDATE worldstates SET value = ? WHERE entry = ?", CONNECTION_ASYNC);
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h
index 8e1f12416b0..8dc1d522e47 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.h
+++ b/src/server/database/Database/Implementation/CharacterDatabase.h
@@ -340,7 +340,6 @@ enum CharacterDatabaseStatements : uint32
CHAR_REP_CREATURE_RESPAWN,
CHAR_DEL_CREATURE_RESPAWN,
CHAR_DEL_CREATURE_RESPAWN_BY_INSTANCE,
- CHAR_SEL_MAX_CREATURE_RESPAWNS,
CHAR_SEL_GO_RESPAWNS,
CHAR_REP_GO_RESPAWN,
@@ -400,6 +399,8 @@ enum CharacterDatabaseStatements : uint32
CHAR_DEL_GROUP_INSTANCE_BY_GUID,
CHAR_REP_GROUP_INSTANCE,
CHAR_UPD_INSTANCE_RESETTIME,
+ CHAR_INS_GLOBAL_INSTANCE_RESETTIME,
+ CHAR_DEL_GLOBAL_INSTANCE_RESETTIME,
CHAR_UPD_GLOBAL_INSTANCE_RESETTIME,
CHAR_UPD_CHAR_ONLINE,
CHAR_UPD_CHAR_NAME_AT_LOGIN,