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author | xinef1 <w.szyszko2@gmail.com> | 2017-03-02 02:19:25 +0100 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2017-03-01 22:19:25 -0300 |
commit | 7567cafec84080d26ea513242a1f540a823b8f9d (patch) | |
tree | f6f37a7cc4d06db0dbb0e08a01f8a18cf47ac955 /src/server/database/Database/MySQLConnection.cpp | |
parent | 7011aabb56f061fc889ec42ce32b7605ceb35b53 (diff) |
Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
Diffstat (limited to 'src/server/database/Database/MySQLConnection.cpp')
0 files changed, 0 insertions, 0 deletions