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author | Shauren <shauren.trinity@gmail.com> | 2020-05-19 20:50:53 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2020-05-19 20:50:53 +0200 |
commit | 449bd9058bce87ade6831ba38d1a0b83b9cbfb18 (patch) | |
tree | ecd68a8b6fbc30959c317426235a17dc2ac7ca20 /src/server/database/Database/MySQLPreparedStatement.h | |
parent | 99c457c2709fc021b0441d488dc1710b284ee587 (diff) |
Core/Quests: Fixed gameobject sparkle state for lootable quest items by moving ItemAddedQuestCheck/ItemRemovedQuestCheck after item is added/removed
This is neccessary so that GameObject::BuildValuesUpdate from BuildValuesUpdateBlockForPlayer picks up correct inventory state and sets GO_DYNFLAG_LO_ACTIVATE
Diffstat (limited to 'src/server/database/Database/MySQLPreparedStatement.h')
0 files changed, 0 insertions, 0 deletions