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author | ariel- <ariel-@users.noreply.github.com> | 2017-03-04 04:18:55 -0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2019-08-17 20:04:14 +0200 |
commit | 3d52ba93fc59070ef0a8c3411440ad979399c954 (patch) | |
tree | 5eaf3f6ded4178816fced9b336f39c65451242a7 /src/server/database/Database/MySQLThreading.cpp | |
parent | fa46e7c40606fcbd14973075d2ed262708049ffb (diff) |
Core/Creature: redo some logical checks in _IsTargetAcceptable
- Check against current creature victim, don't check potential victim attacking list.
- Neutral creatures with aggressive reactstate were triggered to attack from MoveInLineOfSight because of this check
- Prevents attack from a distance after right clicking an npc
Closes #19235
(cherrypicked from 15a207fcac15d336b848f9759f75386e12b6a35f)
Diffstat (limited to 'src/server/database/Database/MySQLThreading.cpp')
0 files changed, 0 insertions, 0 deletions