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authorariel- <ariel-@users.noreply.github.com>2017-03-04 04:18:55 -0300
committerShauren <shauren.trinity@gmail.com>2019-08-17 20:04:14 +0200
commit3d52ba93fc59070ef0a8c3411440ad979399c954 (patch)
tree5eaf3f6ded4178816fced9b336f39c65451242a7 /src/server/database/Database/MySQLThreading.cpp
parentfa46e7c40606fcbd14973075d2ed262708049ffb (diff)
Core/Creature: redo some logical checks in _IsTargetAcceptable
- Check against current creature victim, don't check potential victim attacking list. - Neutral creatures with aggressive reactstate were triggered to attack from MoveInLineOfSight because of this check - Prevents attack from a distance after right clicking an npc Closes #19235 (cherrypicked from 15a207fcac15d336b848f9759f75386e12b6a35f)
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