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authortreeston <treeston.mmoc@gmail.com>2016-01-20 23:43:13 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2016-09-03 13:46:33 +0200
commita92bfb5505e17cc183ec5aa74b01564d566b7677 (patch)
tree874e21eafc1c7bed13881c9119fa4f9fd155253f /src/server/database/Database/PreparedStatement.cpp
parenta140ba4b7598636e1e90ed0243b58878231e4b3b (diff)
Scripts/Commands: Small QoL adjustments
- .debug hostil now shows spawn ID (DBGUID) in addition to current GUID (so you can .go creature to it) - .npc temp now takes an additional argument before the creature entry that determines whether the spawned creature instantly despawns upon death. Default is instant despawn (current behavior). - Add .npc evade command. - Add .pet level command. - .server shutdown and .server restart now fail with an error message if time is below a config var (GM.ForceShutdownThreshold, default 30s) as long as another player is connected. - New commands .server shutdown force and .server restart force bypass this limitation. (cherry picked from commit 0e1eb460d687e545f95caf0f38a16c3feb7132a3)
Diffstat (limited to 'src/server/database/Database/PreparedStatement.cpp')
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