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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-05-30 15:43:54 +0000
committerGitHub <noreply@github.com>2020-05-30 17:43:54 +0200
commit141ada19b00fb9d0dd1a260d86d97bbb709a0f5e (patch)
tree03c8559a245f404d7d84655fe5c5066ec22e2ee7 /src/server/database/Database/QueryCallback.h
parent00bc6e7d54e924dabaf4636a4b8084f0db067194 (diff)
Cherry pick some db commits (#24713)
* Core/DBLayer: Implement async transaction completion callbacks (cherry picked from commit 0f0ca3a9194d76afa0227943e86469ad8368c5e2) # Conflicts: # src/server/bnetserver/REST/LoginRESTService.cpp # src/server/bnetserver/Server/Session.cpp # src/server/bnetserver/Server/Session.h # src/server/database/Database/Transaction.cpp # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Handlers/SpellHandler.cpp # src/server/game/Server/WorldSession.cpp # src/server/game/Server/WorldSocket.cpp # src/server/game/Server/WorldSocket.h * Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low (cherry picked from commit fc9d2e728e5c21bd2a1645a29be60d0e280ad940) # Conflicts: # src/server/game/Handlers/CharacterHandler.cpp * Fix no-pch build * Core/Player: Wait for correct transaction on character creation (cherry picked from commit 01c68b2aa2ed25ea9b4c007f238a0e958f6525b1) # Conflicts: # src/server/game/Entities/Player/Player.cpp * Fix warning * Remove unused login transaction Co-authored-by: Shauren <shauren.trinity@gmail.com>
Diffstat (limited to 'src/server/database/Database/QueryCallback.h')
-rw-r--r--src/server/database/Database/QueryCallback.h10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/server/database/Database/QueryCallback.h b/src/server/database/Database/QueryCallback.h
index 1d7e835e999..6cc315964b7 100644
--- a/src/server/database/Database/QueryCallback.h
+++ b/src/server/database/Database/QueryCallback.h
@@ -44,14 +44,8 @@ public:
// Moves std::future from next to this object
void SetNextQuery(QueryCallback&& next);
- enum Status
- {
- NotReady,
- NextStep,
- Completed
- };
-
- Status InvokeIfReady();
+ // returns true when completed
+ bool InvokeIfReady();
private:
QueryCallback(QueryCallback const& right) = delete;