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author | ariel- <ariel-@users.noreply.github.com> | 2018-03-14 03:40:20 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2018-03-14 03:44:00 -0300 |
commit | 8cf7eda8c12f8fd5c64245cb24c102c62967a030 (patch) | |
tree | 7dfaf4e0cb05c5d00a5341040795dce7f0eb5c91 /src/server/database/Database/QueryResult.cpp | |
parent | f0794fd112c6485f0d8a84e30b148bc81629055f (diff) |
Core/Entities: cleanup of weapon damage
- ScalingStatDistribution/Value (ie heirlooms): apply bonuses in all cases, some calls used nullptr (like after disarm) and item wasn't regaining them
- AP multiplier wasn't correctly reflected after unequipping a weapon
- Correctly set base damages at unequip
Closes #21610
Diffstat (limited to 'src/server/database/Database/QueryResult.cpp')
0 files changed, 0 insertions, 0 deletions