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authorariel- <ariel-@users.noreply.github.com>2018-03-14 03:40:20 -0300
committerariel- <ariel-@users.noreply.github.com>2018-03-14 03:44:00 -0300
commit8cf7eda8c12f8fd5c64245cb24c102c62967a030 (patch)
tree7dfaf4e0cb05c5d00a5341040795dce7f0eb5c91 /src/server/database/Database/QueryResult.cpp
parentf0794fd112c6485f0d8a84e30b148bc81629055f (diff)
Core/Entities: cleanup of weapon damage
- ScalingStatDistribution/Value (ie heirlooms): apply bonuses in all cases, some calls used nullptr (like after disarm) and item wasn't regaining them - AP multiplier wasn't correctly reflected after unequipping a weapon - Correctly set base damages at unequip Closes #21610
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