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author | treeston <treeston.mmoc@gmail.com> | 2015-09-13 22:02:38 +0200 |
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committer | treeston <treeston.mmoc@gmail.com> | 2015-09-25 14:09:01 +0200 |
commit | d57193df444b719757ae1da4a5f19e204074f6ae (patch) | |
tree | 2f2f5678bdabed403313402efb35a8eba25e7245 /src/server/database/Database/QueryResult.cpp | |
parent | 2c16edbdf32c21cd79fd1ccfc52ecf215683b6ac (diff) |
Core/Creature: Add facilities to the Creature class to allow setting an automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list.
Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds.
Diffstat (limited to 'src/server/database/Database/QueryResult.cpp')
0 files changed, 0 insertions, 0 deletions