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authorJeremy <Golrag@users.noreply.github.com>2023-08-26 14:03:42 +0200
committerGitHub <noreply@github.com>2023-08-26 14:03:42 +0200
commit0ede6c155605da602b3bafaa3a1212d9f924759b (patch)
treec30077044c03821c4af7db095f49b1edf71d7a05 /src/server/database
parent3e7b5f982c3b518a642447f112fc628edd963ce2 (diff)
Core/Battlegrounds: Rework queues (#29200)
* No more copies of Battleground classes * FreesSlotQueues now have as key the MapId instead of queue id * Random queues can now popup already busy specific battelgrounds (queues are NOT merged) * Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
Diffstat (limited to 'src/server/database')
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index ba3449db560..4bd9439f379 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -137,7 +137,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_CHARACTER_TRANSMOG_OUTFITS, "SELECT setguid, setindex, name, iconname, ignore_mask, appearance0, appearance1, appearance2, appearance3, appearance4, "
"appearance5, appearance6, appearance7, appearance8, appearance9, appearance10, appearance11, appearance12, appearance13, appearance14, appearance15, appearance16, "
"appearance17, appearance18, mainHandEnchant, offHandEnchant FROM character_transmog_outfits WHERE guid = ? ORDER BY setindex", CONNECTION_ASYNC);
- PrepareStatement(CHAR_SEL_CHARACTER_BGDATA, "SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell FROM character_battleground_data WHERE guid = ?", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_SEL_CHARACTER_BGDATA, "SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell, queueId FROM character_battleground_data WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_GLYPHS, "SELECT talentGroup, glyphId FROM character_glyphs WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_TALENTS, "SELECT talentId, talentGroup FROM character_talent WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_PVP_TALENTS, "SELECT talentId0, talentId1, talentId2, talentId3, talentGroup FROM character_pvp_talent WHERE guid = ?", CONNECTION_ASYNC);
@@ -408,7 +408,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_ARENA_TEAM_NAME, "UPDATE arena_team SET name = ? WHERE arenaTeamId = ?", CONNECTION_ASYNC);
// Character battleground data
- PrepareStatement(CHAR_INS_PLAYER_BGDATA, "INSERT INTO character_battleground_data (guid, instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_INS_PLAYER_BGDATA, "INSERT INTO character_battleground_data (guid, instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell, queueId) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_PLAYER_BGDATA, "DELETE FROM character_battleground_data WHERE guid = ?", CONNECTION_ASYNC);
// Character homebind