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authorSubv <s.v.h21@hotmail.com>2012-12-09 07:50:33 -0800
committerSubv <s.v.h21@hotmail.com>2012-12-09 07:50:33 -0800
commit01f118bf77956470e2469400ba7937c0711cd699 (patch)
treea2aae1becdeb84c4df0fc2fde3b25e654645d9bb /src/server/game/AI/CreatureAI.h
parentcb501a2aa4cce1cd4868a7eda528c8ba42875db3 (diff)
parent777b287dff8bce806849a26d59fe40f864c385ed (diff)
Merge pull request #8416 from MrSmite/PetAI_2.0
Core/PetAI: Several changes. Closes #7455 Closes #8398
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index d3ad27935ca..e6439ec9920 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -117,7 +117,7 @@ class CreatureAI : public UnitAI
virtual void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) {}
// Called when the creature is target of hostile action: swing, hostile spell landed, fear/etc)
- //virtual void AttackedBy(Unit* attacker);
+ virtual void AttackedBy(Unit* attacker) {}
virtual bool IsEscorted() { return false; }
// Called when creature is spawned or respawned (for reseting variables)
@@ -137,7 +137,7 @@ class CreatureAI : public UnitAI
virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) {}
// Called when owner takes damage
- virtual void OwnerDamagedBy(Unit* /*attacker*/) {}
+ virtual void OwnerAttackedBy(Unit* /*attacker*/) {}
// Called when owner attacks something
virtual void OwnerAttacked(Unit* /*target*/) {}