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author | ccrs <ccrs@users.noreply.github.com> | 2019-05-15 01:33:55 +0200 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2019-05-15 01:33:55 +0200 |
commit | 179c7da1fc264b1444aa50632317e16dca02f78b (patch) | |
tree | c55bedd307f4af55636778e4082305d4fefcde0a /src/server/game/AI/CreatureAI.h | |
parent | 7025b0065646e0d70ba2ca0ef807ff4e9d8612ce (diff) |
Core/AI: variable naming standarization
plus minimum codestyle changes
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index e8406722608..af8aa4022f9 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -150,10 +150,10 @@ class TC_GAME_API CreatureAI : public UnitAI virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) { } // Called when owner takes damage - virtual void OwnerAttackedBy(Unit* attacker) { _OnOwnerCombatInteraction(attacker); } + virtual void OwnerAttackedBy(Unit* attacker) { OnOwnerCombatInteraction(attacker); } // Called when owner attacks something - virtual void OwnerAttacked(Unit* target) { _OnOwnerCombatInteraction(target); } + virtual void OwnerAttacked(Unit* target) { OnOwnerCombatInteraction(target); } /// == Triggered Actions Requested ================== @@ -235,8 +235,9 @@ class TC_GAME_API CreatureAI : public UnitAI bool _negateBoundary; private: - bool m_MoveInLineOfSight_locked; - void _OnOwnerCombatInteraction(Unit* target); + void OnOwnerCombatInteraction(Unit* target); + + bool _moveInLOSLocked; }; enum Permitions : int32 |