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author | Treeston <treeston.mmoc@gmail.com> | 2016-02-10 17:23:43 +0100 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2016-02-10 17:23:43 +0100 |
commit | 2c437ff8ec16ebde792c8bc2af65454bb2e0295d (patch) | |
tree | 531ab43fa6990b3c735b86390782873faac63a48 /src/server/game/AI/CreatureAI.h | |
parent | 7299c519b0c0cb15bb0677b320266e669040d39f (diff) | |
parent | 19ed18c8816e9bd495dcc03eb0e208006a17bab0 (diff) |
Merge pull request #16491 from Treeston/3.3.5-boundarycheck
[3.3.5] Add target boundary check to BossAI CanCreatureAttack call
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index f250a79ea25..239fda577a7 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -79,7 +79,7 @@ class CreatureAI : public UnitAI Creature* DoSummon(uint32 entry, WorldObject* obj, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN); - bool CheckBoundary(Position* who = nullptr) const; + bool CheckBoundary(Position const* who = nullptr) const; void SetBoundary(CreatureBoundary const* boundary) { _boundary = boundary; me->DoImmediateBoundaryCheck(); } public: enum EvadeReason |