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author | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2017-05-07 21:48:41 +0100 |
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committer | Treeston <treeston.mmoc@gmail.com> | 2017-07-31 21:21:04 +0200 |
commit | 59db2eeea0a35028779fd76372ae06cc98c8086f (patch) | |
tree | a9532989868948cb309cb8d76a2e76a017fa9246 /src/server/game/AI/CreatureAI.h | |
parent | d24ce1739a799042d5a164794c09674227c8572c (diff) |
Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index bd7a6efab22..c355eaacb58 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -187,6 +187,9 @@ class TC_GAME_API CreatureAI : public UnitAI // If a PlayerAI* is returned, that AI is placed on the player instead of the default charm AI // Object destruction is handled by Unit::RemoveCharmedBy virtual PlayerAI* GetAIForCharmedPlayer(Player* /*who*/) { return nullptr; } + // Should return true if the NPC is target of an escort quest + // If onlyIfActive is set, should return true only if the escort quest is currently active + virtual bool IsEscortNPC(bool /*onlyIfActive*/) const { return false; } // intended for encounter design/debugging. do not use for other purposes. expensive. int32 VisualizeBoundary(uint32 duration, Unit* owner = nullptr, bool fill = false) const; |