diff options
author | sirikfoll <sirikfoll@hotmail.com> | 2016-03-14 19:09:18 -0300 |
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committer | Naios <naios-dev@live.de> | 2016-03-24 15:04:03 +0100 |
commit | 5ba2e2dd8e0a0091449717251e4300e1e3f81e17 (patch) | |
tree | 5479eee8cd7a87f6580e10dbab415f5523f92a8c /src/server/game/AI/CreatureAI.h | |
parent | 46daaf768911f91a9a65bebc7e3fa62400c4ccad (diff) |
Core/AI Remove Reset() call from JustRespawned() hook
* Not needed, and causes trouble when using _DespawnAtEvade()
* Closes #16786
(cherry picked from commit acf66813537385c34b620fc5f970d2df35a73d60)
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 59f954c691d..f2108ef2b3f 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -136,8 +136,8 @@ class TC_GAME_API CreatureAI : public UnitAI virtual void AttackedBy(Unit* /*attacker*/) { } virtual bool IsEscorted() const { return false; } - // Called when creature is spawned or respawned (for reseting variables) - virtual void JustRespawned() { Reset(); } + // Called when creature is spawned or respawned + virtual void JustRespawned() { } // Called at waypoint reached or point movement finished virtual void MovementInform(uint32 /*type*/, uint32 /*id*/) { } |