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authorsirikfoll <sirikfoll@hotmail.com>2016-03-14 19:09:18 -0300
committerNaios <naios-dev@live.de>2016-03-24 15:04:03 +0100
commit5ba2e2dd8e0a0091449717251e4300e1e3f81e17 (patch)
tree5479eee8cd7a87f6580e10dbab415f5523f92a8c /src/server/game/AI/CreatureAI.h
parent46daaf768911f91a9a65bebc7e3fa62400c4ccad (diff)
Core/AI Remove Reset() call from JustRespawned() hook
* Not needed, and causes trouble when using _DespawnAtEvade() * Closes #16786 (cherry picked from commit acf66813537385c34b620fc5f970d2df35a73d60)
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 59f954c691d..f2108ef2b3f 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -136,8 +136,8 @@ class TC_GAME_API CreatureAI : public UnitAI
virtual void AttackedBy(Unit* /*attacker*/) { }
virtual bool IsEscorted() const { return false; }
- // Called when creature is spawned or respawned (for reseting variables)
- virtual void JustRespawned() { Reset(); }
+ // Called when creature is spawned or respawned
+ virtual void JustRespawned() { }
// Called at waypoint reached or point movement finished
virtual void MovementInform(uint32 /*type*/, uint32 /*id*/) { }