diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-03-24 16:12:53 +0100 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-04-10 19:49:40 +0200 |
| commit | 7b1560fccba77ecbdfecd7b33af740aea41b7087 (patch) | |
| tree | 19e4783dba7cde9f6f936f3e4d78ab3a191132c2 /src/server/game/AI/CreatureAI.h | |
| parent | 6ca400b35eb44ed1392fdab093f521ee4787a63b (diff) | |
Entities/Unit: Finally fix no-path evasion.
- When a creature cannot find a path to its victim, it begins evading all attacks and regenerating health.
- If this persists for 5 seconds, it evades back to spawn position with new EvadeReason value EVADE_REASON_NO_PATH.
- Also some SmartAI cleanup (why oh why does it have so much duplicated code) and getting rid of #defines in favor of type-checked compile-time constants.
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
| -rw-r--r-- | src/server/game/AI/CreatureAI.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index f175050e107..31b53b888a6 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -87,6 +87,7 @@ class TC_GAME_API CreatureAI : public UnitAI { EVADE_REASON_NO_HOSTILES, // the creature's threat list is empty EVADE_REASON_BOUNDARY, // the creature has moved outside its evade boundary + EVADE_REASON_NO_PATH, // the creature was unable to reach its target for over 5 seconds EVADE_REASON_SEQUENCE_BREAK, // this is a boss and the pre-requisite encounters for engaging it are not defeated yet EVADE_REASON_OTHER }; |
