aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/CreatureAI.h
diff options
context:
space:
mode:
author_manuel_ <manue.l@live.com.ar>2010-12-03 14:23:49 -0300
committer_manuel_ <manue.l@live.com.ar>2010-12-03 14:23:49 -0300
commitada9c4ae98be890624ed68dc8f7ca62feb99a708 (patch)
tree01fa4e7e5c7de1c262847010387cf7193e9972c7 /src/server/game/AI/CreatureAI.h
parente0c992a8ba499d3ae7302d134017593f4ee6dae5 (diff)
Core/CreatureAI: Implemented SummonedCreatureDies function for scripting, it is called when the summoner's summon dies.
--HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rwxr-xr-xsrc/server/game/AI/CreatureAI.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 7be9290a732..e1067dadd88 100755
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -106,6 +106,7 @@ class CreatureAI : public UnitAI
virtual void IsSummonedBy(Unit * /*summoner*/) {}
virtual void SummonedCreatureDespawn(Creature* /*unit*/) {}
+ virtual void SummonedCreatureDies(Creature* /*unit*/, Unit* /*killer*/) {}
// Called when hit by a spell
virtual void SpellHit(Unit*, const SpellEntry*) {}