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authorShauren <shauren.trinity@gmail.com>2021-05-16 19:14:23 +0200
committerShauren <shauren.trinity@gmail.com>2021-05-16 21:56:06 +0200
commitb9d63c2009c842a12876c2069ba0a3dd7d277f4a (patch)
tree26f87a38219aededbceacc6214847d3484bdcb2d /src/server/game/AI/CreatureAI.h
parent72cfc0ef34857606651292ebf12b44fab0e9a025 (diff)
Core/Scripts: Remove deprecated overload of QuestReward without LootItemType argument
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 007285a297a..abd18e9e883 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -20,6 +20,7 @@
#include "UnitAI.h"
#include "Common.h"
+#include "LootItemType.h"
#include "ObjectDefines.h"
#include "Optional.h"
#include "QuestDef.h"
@@ -32,7 +33,6 @@ class GameObject;
class PlayerAI;
class WorldObject;
struct Position;
-enum class LootItemType : uint8;
enum class QuestGiverStatus : uint32;
typedef std::vector<AreaBoundary const*> CreatureBoundary;
@@ -190,7 +190,6 @@ class TC_GAME_API CreatureAI : public UnitAI
virtual void QuestAccept(Player* /*player*/, Quest const* /*quest*/) { }
// Called when a player completes a quest and is rewarded, opt is the selected item's index or 0
- virtual void QuestReward(Player* player, Quest const* quest, uint32 opt);
virtual void QuestReward(Player* /*player*/, Quest const* /*quest*/, LootItemType /*type*/, uint32 /*opt*/) { }
/// == Waypoints system =============================