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authorTreeston <treeston.mmoc@gmail.com>2018-08-22 21:51:16 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-22 21:51:16 +0200
commitc00a2efb21356eb4105cb7db9112c708762d9191 (patch)
tree806da4a07097e293fe6bace2165df41f81fc4b19 /src/server/game/AI/CreatureAI.h
parentdd54c8012321ecd40fc82f04cf0c98b201bc580e (diff)
Core/AI: Remove unnecessary parameter from DoZoneInCombat after eb1972f
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index d7cfec7b0b3..f189462bd8b 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -144,7 +144,7 @@ class TC_GAME_API CreatureAI : public UnitAI
// Called at reaching home after evade
virtual void JustReachedHome() { }
- void DoZoneInCombat(Creature* creature = nullptr, float maxRangeToNearestTarget = 250.0f);
+ void DoZoneInCombat(Creature* creature = nullptr);
// Called at text emote receive from player
virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) { }