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authorariel- <ariel-@users.noreply.github.com>2017-06-01 02:29:20 -0300
committerariel- <ariel-@users.noreply.github.com>2017-06-01 02:29:20 -0300
commitce3787f190d28c1e981598eef2cd24c622a2cbae (patch)
treef4ce0a59533e64e4892d0f0d074be9c7cb166da2 /src/server/game/AI/CreatureAI.h
parentaeaa8ecfabc2885aa24a86ce22034718cb4f62d8 (diff)
Core/AI: Factory functions cleanup
- Get rid of fugly void pointers - Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code - Moved IdleMovementGenerator singleton to factory code
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index b4874e434d2..7fc930210d0 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -210,7 +210,7 @@ class TC_GAME_API CreatureAI : public UnitAI
bool m_MoveInLineOfSight_locked;
};
-enum Permitions
+enum Permitions : int32
{
PERMIT_BASE_NO = -1,
PERMIT_BASE_IDLE = 1,