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| author | ariel- <ariel-@users.noreply.github.com> | 2017-06-01 02:29:20 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-06-01 02:29:20 -0300 |
| commit | ce3787f190d28c1e981598eef2cd24c622a2cbae (patch) | |
| tree | f4ce0a59533e64e4892d0f0d074be9c7cb166da2 /src/server/game/AI/CreatureAI.h | |
| parent | aeaa8ecfabc2885aa24a86ce22034718cb4f62d8 (diff) | |
Core/AI: Factory functions cleanup
- Get rid of fugly void pointers
- Streamlined AI selection code, using Permissible as it should've been instead of harcoded checks on the selector code
- Moved IdleMovementGenerator singleton to factory code
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
| -rw-r--r-- | src/server/game/AI/CreatureAI.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index b4874e434d2..7fc930210d0 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -210,7 +210,7 @@ class TC_GAME_API CreatureAI : public UnitAI bool m_MoveInLineOfSight_locked; }; -enum Permitions +enum Permitions : int32 { PERMIT_BASE_NO = -1, PERMIT_BASE_IDLE = 1, |
