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authorTreeston <treeston.mmoc@gmail.com>2018-03-08 18:41:46 +0100
committerTreeston <treeston.mmoc@gmail.com>2018-03-08 18:41:46 +0100
commitdf639d85e4e82add71432ea0a4cba91f238a30ba (patch)
tree6fffc85dae24ae1a71db094231a928c5da41609c /src/server/game/AI/CreatureAI.h
parent5df0a020fa54cc658ec6ae8e5df1cecd2cf3d3dc (diff)
Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it.
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 94244445587..78b276325de 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -80,8 +80,6 @@ class TC_GAME_API CreatureAI : public UnitAI
Creature* DoSummon(uint32 entry, WorldObject* obj, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, uint32 despawnTime = 30000, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- bool CheckBoundary(Position const* who = nullptr) const;
-
public:
enum EvadeReason
{
@@ -224,6 +222,7 @@ class TC_GAME_API CreatureAI : public UnitAI
void SetBoundary(CreatureBoundary const* boundary, bool negativeBoundaries = false);
static bool IsInBounds(CreatureBoundary const& boundary, Position const* who);
+ bool IsInBoundary(Position const* who = nullptr) const;
protected:
virtual void MoveInLineOfSight(Unit* /*who*/);