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authorTrisjdc <trisjdc@gmail.com>2014-05-09 10:19:44 +0100
committerUnholychick <lucas__jensen@hotmail.com>2014-06-09 23:10:33 +0200
commiteb414532fe42d4bc725cb98b41965b392fb130ce (patch)
tree1150a0c3b43db20ef145925df4b862c99490752e /src/server/game/AI/CreatureAI.h
parent87692078541ca5ab14a59f97380486a4a66ce8f0 (diff)
Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talking needs. Could also replace Battleground::SendChatMessage
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 6357ac33f1e..209995d359d 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -79,6 +79,7 @@ class CreatureAI : public UnitAI
public:
void Talk(uint8 id, WorldObject const* whisperTarget = NULL);
+ void TalkToMap(uint8 id, WorldObject const* whisperTarget = NULL);
explicit CreatureAI(Creature* creature) : UnitAI(creature), me(creature), m_MoveInLineOfSight_locked(false) { }
virtual ~CreatureAI() { }