diff options
| author | Trisjdc <trisjdc@gmail.com> | 2014-05-09 10:19:44 +0100 |
|---|---|---|
| committer | Unholychick <lucas__jensen@hotmail.com> | 2014-06-09 23:10:33 +0200 |
| commit | eb414532fe42d4bc725cb98b41965b392fb130ce (patch) | |
| tree | 1150a0c3b43db20ef145925df4b862c99490752e /src/server/game/AI/CreatureAI.h | |
| parent | 87692078541ca5ab14a59f97380486a4a66ce8f0 (diff) | |
Core/CreatureAI: Implement CreatureAI::TalkToMap for all your map-wide talking needs. Could also replace Battleground::SendChatMessage
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
| -rw-r--r-- | src/server/game/AI/CreatureAI.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 6357ac33f1e..209995d359d 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -79,6 +79,7 @@ class CreatureAI : public UnitAI public: void Talk(uint8 id, WorldObject const* whisperTarget = NULL); + void TalkToMap(uint8 id, WorldObject const* whisperTarget = NULL); explicit CreatureAI(Creature* creature) : UnitAI(creature), me(creature), m_MoveInLineOfSight_locked(false) { } virtual ~CreatureAI() { } |
