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authorShauren <shauren.trinity@gmail.com>2013-06-01 18:30:36 +0200
committerShauren <shauren.trinity@gmail.com>2013-06-01 18:30:36 +0200
commitfb718d20aa23409c4ea695950d731d7887e87dc2 (patch)
treef3a9eb311f1b89d13d91b58c3e0c9def8934b818 /src/server/game/AI/CreatureAI.h
parent891d97ec4cef21d3131ee11d5cce64a300b02ea4 (diff)
Core/Scripts: Always run OnSpellClick AI hook, even if there are no spells defined for spellclick event.
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r--src/server/game/AI/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 9d61ec0a214..3d71abb47a9 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -169,7 +169,7 @@ class CreatureAI : public UnitAI
virtual void PassengerBoarded(Unit* /*passenger*/, int8 /*seatId*/, bool /*apply*/) {}
- virtual void OnSpellClick(Unit* /*clicker*/) { }
+ virtual void OnSpellClick(Unit* /*clicker*/, bool& /*result*/) { }
virtual bool CanSeeAlways(WorldObject const* /*obj*/) { return false; }
protected: