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authorShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
commitb23190393248455f04d3a06def030a1ec7efad1e (patch)
tree1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/AI/CreatureAIImpl.h
parentb20acfe701e6f5f995f2776f076d3c494c02e1aa (diff)
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/AI/CreatureAIImpl.h')
-rw-r--r--src/server/game/AI/CreatureAIImpl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index cbc7c5912a0..fa3b5662d99 100644
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -93,8 +93,8 @@ AISpellInfoType* GetAISpellInfo(uint32 spellId, Difficulty difficulty);
TC_GAME_API bool InstanceHasScript(WorldObject const* obj, char const* scriptName);
-template<class AI, class T>
-inline AI* GetInstanceAI(T* obj, char const* scriptName)
+template <class AI, class T>
+AI* GetInstanceAI(T* obj, char const* scriptName)
{
if (InstanceHasScript(obj, scriptName))
return new AI(obj);