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authorPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-14 20:46:18 +0200
committerShauren <shauren.trinity@gmail.com>2022-01-23 16:00:27 +0100
commitd62b7c1e352e76f35490c22b2ab291ed299f4fa4 (patch)
tree7b53c5225e4830958d9f11d1880165181f3cb410 /src/server/game/AI/CreatureAIImpl.h
parentb27c70aff2ec6ec872fa149e7853d95876104dfe (diff)
Core/CombatAI: Use std::chrono::duration overloads of EventMap (#25037)
Contributes to #25012 (cherry picked from commit bd837d4c3dc61e7817ccb14071108e97db86f1f5)
Diffstat (limited to 'src/server/game/AI/CreatureAIImpl.h')
-rw-r--r--src/server/game/AI/CreatureAIImpl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index c8425fb08eb..c50d2a2eb33 100644
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -78,8 +78,8 @@ struct AISpellInfoType
, cooldown(AI_DEFAULT_COOLDOWN), realCooldown(0), maxRange(0.0f){ }
AITarget target;
AICondition condition;
- uint32 cooldown;
- uint32 realCooldown;
+ Milliseconds cooldown;
+ Milliseconds realCooldown;
float maxRange;
uint8 Targets; // set of enum SelectTarget