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authorTreeston <treeston.mmoc@gmail.com>2018-04-01 13:52:36 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-04-01 13:52:36 +0200
commit4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa (patch)
treea5324da18c6bec3aab267006c6da615918329510 /src/server/game/AI/PlayerAI
parentfb39980c52cdb28b9de43356ee37470c7fd6797c (diff)
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
Diffstat (limited to 'src/server/game/AI/PlayerAI')
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index 677d39ca322..98cfbd287f7 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -1375,7 +1375,7 @@ void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff)
if (me->IsStopped() && !me->HasUnitState(UNIT_STATE_CANNOT_TURN))
{
- float targetAngle = me->GetAngle(target);
+ float targetAngle = me->GetAbsoluteAngle(target);
if (_forceFacing || fabs(me->GetOrientation() - targetAngle) > 0.4f)
{
me->SetFacingTo(targetAngle);