diff options
| author | Treeston <treeston.mmoc@gmail.com> | 2018-04-01 13:52:36 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2018-04-01 13:52:36 +0200 |
| commit | 4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa (patch) | |
| tree | a5324da18c6bec3aab267006c6da615918329510 /src/server/game/AI/PlayerAI | |
| parent | fb39980c52cdb28b9de43356ee37470c7fd6797c (diff) | |
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good.
Diffstat (limited to 'src/server/game/AI/PlayerAI')
| -rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index 677d39ca322..98cfbd287f7 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -1375,7 +1375,7 @@ void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff) if (me->IsStopped() && !me->HasUnitState(UNIT_STATE_CANNOT_TURN)) { - float targetAngle = me->GetAngle(target); + float targetAngle = me->GetAbsoluteAngle(target); if (_forceFacing || fabs(me->GetOrientation() - targetAngle) > 0.4f) { me->SetFacingTo(targetAngle); |
