diff options
| author | Shauren <shauren.trinity@gmail.com> | 2024-01-08 22:23:12 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2024-01-08 22:23:12 +0100 |
| commit | 605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3 (patch) | |
| tree | 5cad677458a22ef0dd187fa86d1cd574282384dd /src/server/game/AI/PlayerAI | |
| parent | eeb4407f077bf567361becdbe5083c2790f00313 (diff) | |
Core/Creatures: Moved autoattack handling from scripts to game
Diffstat (limited to 'src/server/game/AI/PlayerAI')
| -rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index 2f104c40eac..bfa4ea84f96 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -591,8 +591,6 @@ void PlayerAI::DoAutoAttackIfReady() { if (IsRangedAttacker()) DoRangedAttackIfReady(); - else - DoMeleeAttackIfReady(); } void PlayerAI::CancelAllShapeshifts() |
