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authorShauren <shauren.trinity@gmail.com>2024-01-08 22:23:12 +0100
committerShauren <shauren.trinity@gmail.com>2024-01-08 22:23:12 +0100
commit605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3 (patch)
tree5cad677458a22ef0dd187fa86d1cd574282384dd /src/server/game/AI/PlayerAI
parenteeb4407f077bf567361becdbe5083c2790f00313 (diff)
Core/Creatures: Moved autoattack handling from scripts to game
Diffstat (limited to 'src/server/game/AI/PlayerAI')
-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index 2f104c40eac..bfa4ea84f96 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -591,8 +591,6 @@ void PlayerAI::DoAutoAttackIfReady()
{
if (IsRangedAttacker())
DoRangedAttackIfReady();
- else
- DoMeleeAttackIfReady();
}
void PlayerAI::CancelAllShapeshifts()