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| author | Treeston <treeston.mmoc@gmail.com> | 2017-07-01 20:18:02 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-08-13 22:46:44 +0200 |
| commit | 8be23fcbbdf26e8169defd761e61765f301bebe0 (patch) | |
| tree | 6309b79f7dd617a8ddc801624dbbd4ed7ac22174 /src/server/game/AI/PlayerAI | |
| parent | 2c99678118798279372f17d4bb5f5a88ac95c413 (diff) | |
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
(cherry picked from commit e2a1ccd118d129b96e09ff1a15ed0adb1d4a3897)
Diffstat (limited to 'src/server/game/AI/PlayerAI')
| -rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index 6d5b7060099..0f99211a84b 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -1216,7 +1216,7 @@ void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff) } } - if (charmer->IsInCombat()) + if (charmer->IsEngaged()) { Unit* target = me->GetVictim(); if (!target || !charmer->IsValidAttackTarget(target) || target->HasBreakableByDamageCrowdControlAura()) |
