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authorTreeston <treeston.mmoc@gmail.com>2018-08-23 14:33:28 +0200
committerTreeston <treeston.mmoc@gmail.com>2018-08-23 16:34:42 +0200
commit042f5515e4f3e52b0d2e23d9b9e147041849ce12 (patch)
treee9bd421089edfd6098a96300393d086875f9a054 /src/server/game/AI/ScriptedAI
parent0e4a49b0a4c86eb4a2d0d128e24bc8aaabb47e31 (diff)
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp7
2 files changed, 2 insertions, 9 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index f58cd12829f..d57dc6c4c24 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -54,7 +54,7 @@ void SummonList::DoZoneInCombat(uint32 entry)
{
Creature* summon = ObjectAccessor::GetCreature(*me, *i);
++i;
- if (summon && summon->IsAIEnabled
+ if (summon && summon->IsAIEnabled()
&& (!entry || summon->GetEntry() == entry))
{
summon->AI()->DoZoneInCombat(nullptr);
@@ -118,7 +118,7 @@ void SummonList::DoActionImpl(int32 action, StorageType const& summons)
for (auto const& guid : summons)
{
Creature* summon = ObjectAccessor::GetCreature(*me, guid);
- if (summon && summon->IsAIEnabled)
+ if (summon && summon->IsAIEnabled())
summon->AI()->DoAction(action);
}
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index c82ad99911a..56675f48218 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -154,13 +154,6 @@ void EscortAI::MovementInform(uint32 type, uint32 id)
}
}
-///@todo investigate whether if its necessary to handle anything on charm
-/*
-void EscortAI::OnCharmed(bool apply)
-{
-}
-*/
-
void EscortAI::UpdateAI(uint32 diff)
{
// Waypoint Updating