aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/ScriptedAI
diff options
context:
space:
mode:
authorTreeston <treeston.mmoc@gmail.com>2019-07-21 01:49:58 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-07-21 01:50:52 +0200
commit0e7c66cb4c7ff7d44e232d0b50703a48605ffd24 (patch)
tree4ffe19100d1173ff3641bf6d4be82d826d729924 /src/server/game/AI/ScriptedAI
parenteba10f309eb541a7246754285bea6b821710d9fd (diff)
Core/AI: Finally move the "is creature engaged" flag to be a property of the creature AI, where it honestly always belonged. Fixes #17981 and #23602 for real this time.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp3
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp6
2 files changed, 7 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index dcbdd631edf..cd42ffa5157 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -97,8 +97,9 @@ void EscortAI::EnterEvadeMode(EvadeReason /*why*/)
{
me->RemoveAllAuras();
me->CombatStop(true);
- me->GetThreatManager().NotifyDisengaged();
me->SetLootRecipient(nullptr);
+
+ EngagementOver();
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 04c6f0a3376..6d9c9d6fe69 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -104,14 +104,18 @@ void FollowerAI::JustAppeared()
void FollowerAI::EnterEvadeMode(EvadeReason /*why*/)
{
if (!me->IsAlive())
+ {
+ EngagementOver();
return;
+ }
me->RemoveAllAuras();
me->CombatStop(true);
- me->GetThreatManager().NotifyDisengaged();
me->SetLootRecipient(nullptr);
me->SetCannotReachTarget(false);
me->DoNotReacquireTarget();
+
+ EngagementOver();
if (HasFollowState(STATE_FOLLOW_INPROGRESS))
{