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authorCarbenium <carbenium@outlook.com>2020-07-26 20:44:07 +0200
committerPeter Keresztes Schmidt <carbenium@outlook.com>2020-07-26 23:30:32 +0200
commit1131229ee9c43704b11187f0b11c327db92018b6 (patch)
treebc8614c3f34492f46789033f3272f4dc0c24426f /src/server/game/AI/ScriptedAI
parente6f36f83b8af4d973a96f01c6095b075dd12f5d5 (diff)
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0); to TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s);
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index c79596f4f47..82fb8355ac7 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -285,7 +285,7 @@ void ScriptedAI::ForceCombatStopForCreatureEntry(std::vector<uint32> creatureEnt
Creature* ScriptedAI::DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
{
- return me->SummonCreature(entry, me->GetPositionX() + offsetX, me->GetPositionY() + offsetY, me->GetPositionZ() + offsetZ, angle, TempSummonType(type), despawntime.count());
+ return me->SummonCreature(entry, me->GetPositionX() + offsetX, me->GetPositionY() + offsetY, me->GetPositionZ() + offsetZ, angle, TempSummonType(type), despawntime);
}
bool ScriptedAI::HealthBelowPct(uint32 pct) const