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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 23:31:51 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-06-23 23:31:51 +0200
commit1158f267df22c0782fb5f20f7de31f5643ac0b58 (patch)
tree2ca14c1207f30e47c89b66b9c3ee4ca65b519eee /src/server/game/AI/ScriptedAI
parent00575221e3bfd66a382925d122540b047dcb9e3f (diff)
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI. Fixes #23490.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 3f5ff9a74ea..37dec1a6fe8 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -96,8 +96,8 @@ void EscortAI::ReturnToLastPoint()
void EscortAI::EnterEvadeMode(EvadeReason /*why*/)
{
me->RemoveAllAuras();
- me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
+ me->GetThreatManager().NotifyDisengaged();
me->SetLootRecipient(nullptr);
if (HasEscortState(STATE_ESCORT_ESCORTING))
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 40ebf4ee44d..04c6f0a3376 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -107,8 +107,8 @@ void FollowerAI::EnterEvadeMode(EvadeReason /*why*/)
return;
me->RemoveAllAuras();
- me->GetThreatManager().ClearAllThreat();
me->CombatStop(true);
+ me->GetThreatManager().NotifyDisengaged();
me->SetLootRecipient(nullptr);
me->SetCannotReachTarget(false);
me->DoNotReacquireTarget();