diff options
| author | Ovahlord <dreadkiller@gmx.de> | 2024-04-28 16:09:43 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-28 16:09:43 +0200 |
| commit | 11f32a2427caf7064947b03f3256e06d27fe6327 (patch) | |
| tree | 7986280ecbe14c2eb757df52ac7afa9e2a0f60f0 /src/server/game/AI/ScriptedAI | |
| parent | 250984a7b7b9016fc675dd4cfe0d29d164cc61bd (diff) | |
Core/Creatures: moved combat pulse into heartbeat handling and implemented CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 576346aa47d..e016c30289b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -543,7 +543,6 @@ void BossAI::_Reset() if (!me->IsAlive()) return; - me->SetCombatPulseDelay(0); me->ResetLootMode(); events.Reset(); summons.DespawnAll(); @@ -579,9 +578,7 @@ void BossAI::_JustEngagedWith(Unit* who) instance->SetBossState(_bossId, IN_PROGRESS); } - me->SetCombatPulseDelay(5); me->setActive(true); - DoZoneInCombat(); ScheduleTasks(); } |
