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authorTreeston <treeston.mmoc@gmail.com>2017-08-06 16:07:15 +0200
committerShauren <shauren.trinity@gmail.com>2020-08-22 20:10:42 +0200
commit129dd7c9091d3fafc0f5e10b795224bc9418d006 (patch)
tree82afd663ef4ec56a578f8e4c0174481134811b49 /src/server/game/AI/ScriptedAI
parent521a950f9c0facd892c299b9cda5119519e71022 (diff)
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
- Rename JustRespawned to JustAppeared, which better matches its behavior anyway. - Properly invoke JustAppeared for new (re-)spawns - fixes #20111. - Fix Thaddius script to work with dynamic_spawning (mostly unrelated to the above) - Feugen/Stalagg should really be a summon group, but I don't have time to fix that right now. - Fix default value for DynamicEscortNPC to match worldserver.conf.dist. (cherry picked from commit 184c45cfe0fbe4f3e4fb701f0f99994df98bdc8a)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 02e41275b0c..6acb4cd446a 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -149,7 +149,7 @@ void npc_escortAI::JustDied(Unit* /*killer*/)
}
}
-void npc_escortAI::JustRespawned()
+void npc_escortAI::JustAppeared()
{
m_uiEscortState = STATE_ESCORT_NONE;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 81126b704e8..b91bdd21005 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -64,7 +64,7 @@ struct TC_GAME_API npc_escortAI : public ScriptedAI
void JustDied(Unit*) override;
- void JustRespawned() override;
+ void JustAppeared() override;
void ReturnToLastPoint();
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index f048581fb69..5c6884dc026 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -144,7 +144,7 @@ void FollowerAI::JustDied(Unit* /*killer*/)
}
}
-void FollowerAI::JustRespawned()
+void FollowerAI::JustAppeared()
{
m_uiFollowState = STATE_FOLLOW_NONE;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index 9999757b63c..1a35f9c77ad 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -52,7 +52,7 @@ class TC_GAME_API FollowerAI : public ScriptedAI
void JustDied(Unit*) override;
- void JustRespawned() override;
+ void JustAppeared() override;
void UpdateAI(uint32) override; //the "internal" update, calls UpdateFollowerAI()
virtual void UpdateFollowerAI(uint32); //used when it's needed to add code in update (abilities, scripted events, etc)