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| author | treeston <treeston.mmoc@gmail.com> | 2016-02-07 03:23:36 +0100 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-02-09 22:46:57 +0100 |
| commit | 19ed18c8816e9bd495dcc03eb0e208006a17bab0 (patch) | |
| tree | 6a720f96c84fdbadd7adf8e4791f62aa9ff330cb /src/server/game/AI/ScriptedAI | |
| parent | e064000a355005f596557c2ad10d5d189996f426 (diff) | |
AI/BossAI: Make creature never chase targets that are out of bounds
- Add missing const attribute on CheckBoundary arg.
- Prevent AI from attacking a target that is out of bounds. This prevents exploids such as killing Gluth/Deathbringer from out of bounds.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 448ddc7dc73..5a3107cff5d 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -360,6 +360,8 @@ class BossAI : public ScriptedAI void JustDied(Unit* /*killer*/) override { _JustDied(); } void JustReachedHome() override { _JustReachedHome(); } + bool CanAIAttack(Unit const* target) const override { return CheckBoundary(target); } + protected: void _Reset(); void _EnterCombat(); |
