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authortreeston <treeston.mmoc@gmail.com>2016-02-07 03:23:36 +0100
committertreeston <treeston.mmoc@gmail.com>2016-02-09 22:46:57 +0100
commit19ed18c8816e9bd495dcc03eb0e208006a17bab0 (patch)
tree6a720f96c84fdbadd7adf8e4791f62aa9ff330cb /src/server/game/AI/ScriptedAI
parente064000a355005f596557c2ad10d5d189996f426 (diff)
AI/BossAI: Make creature never chase targets that are out of bounds
- Add missing const attribute on CheckBoundary arg. - Prevent AI from attacking a target that is out of bounds. This prevents exploids such as killing Gluth/Deathbringer from out of bounds.
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 448ddc7dc73..5a3107cff5d 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -360,6 +360,8 @@ class BossAI : public ScriptedAI
void JustDied(Unit* /*killer*/) override { _JustDied(); }
void JustReachedHome() override { _JustReachedHome(); }
+ bool CanAIAttack(Unit const* target) const override { return CheckBoundary(target); }
+
protected:
void _Reset();
void _EnterCombat();