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authorShauren <shauren.trinity@gmail.com>2025-03-02 15:43:34 +0100
committerShauren <shauren.trinity@gmail.com>2025-03-02 15:43:34 +0100
commit23624ed75abc8cbb77bb2e24a08e0836e4c41db5 (patch)
tree593c0a5f9e4b75404ff3d30729ac08a7ea93f690 /src/server/game/AI/ScriptedAI
parentdac15a32a6361a5e47e17b621828369b1b7a4d84 (diff)
Core: Updated to 11.1.0
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
index 3050be3ada2..cca3cf99b2e 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
@@ -46,7 +46,7 @@ void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string tex
}
// Using provided texts, not from DB
-void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint32 popupMoney, bool coded)
+void AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint64 popupMoney, bool coded)
{
player->PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0, GossipOptionFlags::None, {}, 0, 0, coded, popupMoney, std::move(popupText), {}, {}, sender, action);
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index 947554a39ec..9978da92a51 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -93,7 +93,7 @@ void TC_GAME_API ClearGossipMenuFor(Player* player);
// Using provided text, not from DB
void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action);
// Using provided texts, not from DB
-void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint32 popupMoney, bool coded);
+void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action, std::string popupText, uint64 popupMoney, bool coded);
// Uses gossip item info from DB
void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);