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authorjoschiwald <joschiwald@online.de>2013-08-18 01:41:10 +0200
committerjoschiwald <joschiwald@online.de>2013-08-18 01:41:10 +0200
commit2b19ba1879cbdb121abe99f8d1060628a0c7243f (patch)
treee50c7a58d55ea5e5caa6469d80aa2f8569e94fab /src/server/game/AI/ScriptedAI
parentc32dbd1432b28206fee430da7e9f77d6053730fc (diff)
Misc: replace Unit::GetPlayer with ObjectAccessor::GetPlayer and some cosmetic changes
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 8f46896f6e8..befd6b9d16e 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -311,7 +311,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
Player* FollowerAI::GetLeaderForFollower()
{
- if (Player* player = Unit::GetPlayer(*me, m_uiLeaderGUID))
+ if (Player* player = ObjectAccessor::GetPlayer(*me, m_uiLeaderGUID))
{
if (player->IsAlive())
return player;