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authorShauren <shauren.trinity@gmail.com>2011-03-19 19:41:42 +0100
committerShauren <shauren.trinity@gmail.com>2011-03-19 19:41:42 +0100
commit3b343ac497f4295238cc1cbd77b2ae3825456080 (patch)
tree315728915391ae1e8580368aa55d87f9bdfa7132 /src/server/game/AI/ScriptedAI
parent09272432780e715861d54cb55062d3b3c33566dd (diff)
Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoAction method
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h4
2 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index d72f19f4f29..75ba3790e54 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -127,7 +127,7 @@ void ScriptedAI::AttackStartNoMove(Unit* pWho)
DoStartNoMovement(pWho);
}
-void ScriptedAI::UpdateAI(const uint32 /*uiDiff*/)
+void ScriptedAI::UpdateAI(uint32 const /*diff*/)
{
//Check if we have a current target
if (!UpdateVictim())
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 85eac24a657..070c5f31726 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -57,7 +57,7 @@ struct ScriptedAI : public CreatureAI
void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) {}
//Called at World update tick
- void UpdateAI(const uint32);
+ virtual void UpdateAI(uint32 const diff);
//Called at creature death
void JustDied(Unit* /*killer*/) {}
@@ -131,8 +131,6 @@ struct ScriptedAI : public CreatureAI
void DoTeleportTo(float x, float y, float z, uint32 time = 0);
void DoTeleportTo(float const pos[4]);
- void DoAction(int32 const /*param*/) {}
-
//Teleports a player without dropping threat (only teleports to same map)
void DoTeleportPlayer(Unit* unit, float x, float y, float z, float o);
void DoTeleportAll(float x, float y, float z, float o);