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| author | ariel- <ariel-@users.noreply.github.com> | 2017-05-27 02:21:06 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-05-27 02:21:06 -0300 |
| commit | 47d387d6b0d123334e4721c55426c1d236297112 (patch) | |
| tree | d532456a9c46723f4d633367b252f63a83cba3d6 /src/server/game/AI/ScriptedAI | |
| parent | 2f19d97d210c70eade4fb87c1d86642d77bbcd69 (diff) | |
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
Closes #19557
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 16ccf98591f..34706b6e882 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -513,7 +513,7 @@ void BossAI::UpdateAI(uint32 diff) DoMeleeAttackIfReady(); } -void BossAI::_DespawnAtEvade(uint32 delayToRespawn, Creature* who) +void BossAI::_DespawnAtEvade(uint32 delayToRespawn /*= 30*/, Creature* who /*= nullptr*/) { if (delayToRespawn < 2) { |
