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authorariel- <ariel-@users.noreply.github.com>2017-05-27 02:21:06 -0300
committerariel- <ariel-@users.noreply.github.com>2017-05-27 02:21:06 -0300
commit47d387d6b0d123334e4721c55426c1d236297112 (patch)
treed532456a9c46723f4d633367b252f63a83cba3d6 /src/server/game/AI/ScriptedAI
parent2f19d97d210c70eade4fb87c1d86642d77bbcd69 (diff)
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
Closes #19557
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 16ccf98591f..34706b6e882 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -513,7 +513,7 @@ void BossAI::UpdateAI(uint32 diff)
DoMeleeAttackIfReady();
}
-void BossAI::_DespawnAtEvade(uint32 delayToRespawn, Creature* who)
+void BossAI::_DespawnAtEvade(uint32 delayToRespawn /*= 30*/, Creature* who /*= nullptr*/)
{
if (delayToRespawn < 2)
{