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authorBrian <runningnak3d@gmail.com>2010-06-07 16:21:52 -0600
committerBrian <runningnak3d@gmail.com>2010-06-07 16:21:52 -0600
commit498f62f4cc0c5f8464a94492a26f6d17d6609b58 (patch)
tree4d09ae4fbfcf5d77bc03757e80f79b0ce1b5890e /src/server/game/AI/ScriptedAI
parent6650068b5e6b007e6534445cf39f45dbfdb292f5 (diff)
* Well 94% isn't bad. Last thing to fix is collision compiling.
* But I need a break. --HG-- branch : trunk
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp2
5 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 8c4ddd14f07..a10d576e309 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -5,7 +5,7 @@
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
-#include "ScriptedPch.h"
+#include "ScriptPCH.h"
#include "Item.h"
#include "Spell.h"
#include "ObjectMgr.h"
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 8b7aca888e1..217dd066310 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -9,7 +9,7 @@ SDComment:
SDCategory: Npc
EndScriptData */
-#include "ScriptedPch.h"
+#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
enum ePoints
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 4f1543dc778..b4a51f9eb27 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -9,7 +9,7 @@ SDComment: This AI is under development
SDCategory: Npc
EndScriptData */
-#include "ScriptedPch.h"
+#include "ScriptPCH.h"
#include "ScriptedFollowerAI.h"
const float MAX_PLAYER_DISTANCE = 100.0f;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp
index 68dc8690470..4dd19547dda 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp
@@ -21,7 +21,7 @@ SDComment:
SDCategory: Guards
EndScriptData */
-#include "ScriptedPch.h"
+#include "ScriptPCH.h"
#include "ScriptedGuardAI.h"
// **** This script is for use within every single guard to save coding time ****
diff --git a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
index 08797515837..7d86c8e54a6 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp
@@ -21,7 +21,7 @@ SDComment: Base Class for SimpleAI creatures
SDCategory: Creatures
EndScriptData */
-#include "ScriptedPch.h"
+#include "ScriptPCH.h"
#include "ScriptedSimpleAI.h"
SimpleAI::SimpleAI(Creature *c) : ScriptedAI(c)