diff options
| author | Brian <runningnak3d@gmail.com> | 2010-06-07 16:21:52 -0600 |
|---|---|---|
| committer | Brian <runningnak3d@gmail.com> | 2010-06-07 16:21:52 -0600 |
| commit | 498f62f4cc0c5f8464a94492a26f6d17d6609b58 (patch) | |
| tree | 4d09ae4fbfcf5d77bc03757e80f79b0ce1b5890e /src/server/game/AI/ScriptedAI | |
| parent | 6650068b5e6b007e6534445cf39f45dbfdb292f5 (diff) | |
* Well 94% isn't bad. Last thing to fix is collision compiling.
* But I need a break.
--HG--
branch : trunk
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
5 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 8c4ddd14f07..a10d576e309 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -5,7 +5,7 @@ * This program is free software licensed under GPL version 2 * Please see the included DOCS/LICENSE.TXT for more information */ -#include "ScriptedPch.h" +#include "ScriptPCH.h" #include "Item.h" #include "Spell.h" #include "ObjectMgr.h" diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 8b7aca888e1..217dd066310 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -9,7 +9,7 @@ SDComment: SDCategory: Npc EndScriptData */ -#include "ScriptedPch.h" +#include "ScriptPCH.h" #include "ScriptedEscortAI.h" enum ePoints diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index 4f1543dc778..b4a51f9eb27 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -9,7 +9,7 @@ SDComment: This AI is under development SDCategory: Npc EndScriptData */ -#include "ScriptedPch.h" +#include "ScriptPCH.h" #include "ScriptedFollowerAI.h" const float MAX_PLAYER_DISTANCE = 100.0f; diff --git a/src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp index 68dc8690470..4dd19547dda 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp @@ -21,7 +21,7 @@ SDComment: SDCategory: Guards EndScriptData */ -#include "ScriptedPch.h" +#include "ScriptPCH.h" #include "ScriptedGuardAI.h" // **** This script is for use within every single guard to save coding time **** diff --git a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp index 08797515837..7d86c8e54a6 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp @@ -21,7 +21,7 @@ SDComment: Base Class for SimpleAI creatures SDCategory: Creatures EndScriptData */ -#include "ScriptedPch.h" +#include "ScriptPCH.h" #include "ScriptedSimpleAI.h" SimpleAI::SimpleAI(Creature *c) : ScriptedAI(c) |
