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| author | treeston <treeston.mmoc@gmail.com> | 2016-02-07 03:23:36 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2016-04-05 18:37:20 +0200 |
| commit | 53722a81a233a24970f5785ec712aa3276a3a205 (patch) | |
| tree | 0454fe1bec701b25f1ebc94322785c872e3238dc /src/server/game/AI/ScriptedAI | |
| parent | 7672ca194552704eacf0fa49c7c28e91ade64399 (diff) | |
AI/BossAI: Make creature never chase targets that are out of bounds
- Add missing const attribute on CheckBoundary arg.
- Prevent AI from attacking a target that is out of bounds. This prevents exploids such as killing Gluth/Deathbringer from out of bounds.
(cherry picked from commit 19ed18c8816e9bd495dcc03eb0e208006a17bab0)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 56e4b8bf780..427afd65c5b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -357,6 +357,8 @@ class TC_GAME_API BossAI : public ScriptedAI void JustDied(Unit* /*killer*/) override { _JustDied(); } void JustReachedHome() override { _JustReachedHome(); } + bool CanAIAttack(Unit const* target) const override { return CheckBoundary(target); } + protected: void _Reset(); void _EnterCombat(); |
