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authortreeston <treeston.mmoc@gmail.com>2016-02-07 03:23:36 +0100
committerShauren <shauren.trinity@gmail.com>2016-04-05 18:37:20 +0200
commit53722a81a233a24970f5785ec712aa3276a3a205 (patch)
tree0454fe1bec701b25f1ebc94322785c872e3238dc /src/server/game/AI/ScriptedAI
parent7672ca194552704eacf0fa49c7c28e91ade64399 (diff)
AI/BossAI: Make creature never chase targets that are out of bounds
- Add missing const attribute on CheckBoundary arg. - Prevent AI from attacking a target that is out of bounds. This prevents exploids such as killing Gluth/Deathbringer from out of bounds. (cherry picked from commit 19ed18c8816e9bd495dcc03eb0e208006a17bab0)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 56e4b8bf780..427afd65c5b 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -357,6 +357,8 @@ class TC_GAME_API BossAI : public ScriptedAI
void JustDied(Unit* /*killer*/) override { _JustDied(); }
void JustReachedHome() override { _JustReachedHome(); }
+ bool CanAIAttack(Unit const* target) const override { return CheckBoundary(target); }
+
protected:
void _Reset();
void _EnterCombat();