diff options
| author | azazel <none@none> | 2010-08-08 22:54:58 +0600 |
|---|---|---|
| committer | azazel <none@none> | 2010-08-08 22:54:58 +0600 |
| commit | 590199d8e17405a0717eaf2e2d39f0d671b6f844 (patch) | |
| tree | 36755767c89c4639c7cb0e2f31d8a99f53bb8cf5 /src/server/game/AI/ScriptedAI | |
| parent | 8a69e50d6aff8ea75100a1fb660deecf03b3ea07 (diff) | |
* Rename InstanceData to InstanceScript
* Rename *mgr to their new names in scripts project
* Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker.
--HG--
branch : trunk
rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp
rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.h | 6 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedInstance.h | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index c3b132026a1..34bcfdd2a38 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -513,7 +513,7 @@ void Scripted_NoMovementAI::AttackStart(Unit* pWho) } BossAI::BossAI(Creature *c, uint32 id) : ScriptedAI(c) -, bossId(id), summons(me), instance(c->GetInstanceData()) +, bossId(id), summons(me), instance(c->GetInstanceScript()) , boundary(instance ? instance->GetBossBoundary(id) : NULL) { } diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index a7a30f88148..d5ae414a31e 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -11,7 +11,7 @@ #include "Creature.h" #include "CreatureAI.h" #include "CreatureAIImpl.h" -#include "InstanceData.h" +#include "InstanceScript.h" #define SCRIPT_CAST_TYPE dynamic_cast @@ -24,7 +24,7 @@ #define GET_SPELL(a) (const_cast<SpellEntry*>(GetSpellStore()->LookupEntry(a))) -class InstanceData; +class InstanceScript; class SummonList : public std::list<uint64> { @@ -250,7 +250,7 @@ struct BossAI : public ScriptedAI const uint32 bossId; EventMap events; SummonList summons; - InstanceData * const instance; + InstanceScript * const instance; const BossBoundaryMap * const boundary; void JustSummoned(Creature *summon); diff --git a/src/server/game/AI/ScriptedAI/ScriptedInstance.h b/src/server/game/AI/ScriptedAI/ScriptedInstance.h index b1790661b22..5b7d8b67b44 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedInstance.h +++ b/src/server/game/AI/ScriptedAI/ScriptedInstance.h @@ -5,7 +5,7 @@ #ifndef SC_INSTANCE_H #define SC_INSTANCE_H -#include "InstanceData.h" +#include "InstanceScript.h" #include "Map.h" #define OUT_SAVE_INST_DATA sLog.outDebug("TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) |
