diff options
| author | treeston <treeston.mmoc@gmail.com> | 2016-01-13 15:33:17 +0100 |
|---|---|---|
| committer | treeston <treeston.mmoc@gmail.com> | 2016-01-13 15:33:17 +0100 |
| commit | 5b8b8c653039ec2add0b3a66468abb85e6f35054 (patch) | |
| tree | 0fcfd3ec94cf65ed004d2f1025f8954b7421455a /src/server/game/AI/ScriptedAI | |
| parent | cc3a4e0948ab28bf1aebc0a6eaa0b2ab96c815bd (diff) | |
| parent | 2da458c56d024aac04468ce2af454a83ad790bf6 (diff) | |
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
6 files changed, 10 insertions, 73 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index f6022adf6b5..8a1be33cc2b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -23,6 +23,7 @@ #include "Cell.h" #include "CellImpl.h" #include "ObjectMgr.h" +#include "AreaBoundary.h" // Spell summary for ScriptedAI::SelectSpell struct TSpellSummary @@ -98,7 +99,6 @@ bool SummonList::HasEntry(uint32 entry) const ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature), IsFleeing(false), - _evadeCheckCooldown(2500), _isCombatMovementAllowed(true) { _isHeroic = me->GetMap()->IsHeroic(); @@ -405,7 +405,7 @@ enum NPCs // Hacklike storage used for misc creatures that are expected to evade of outside of a certain area. // It is assumed the information is found elswehere and can be handled by the core. So far no luck finding such information/way to extract it. -bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) +/*bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) { if (_evadeCheckCooldown <= diff) _evadeCheckCooldown = 2500; @@ -449,15 +449,16 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) EnterEvadeMode(); return true; -} +}*/ // BossAI - for instanced bosses BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature), instance(creature->GetInstanceScript()), summons(creature), - _boundary(instance ? instance->GetBossBoundary(bossId) : NULL), _bossId(bossId) { + if (instance) + SetBoundary(instance->GetBossBoundary(bossId)); scheduler.SetValidator([this] { return !me->HasUnitState(UNIT_STATE_CASTING); @@ -494,7 +495,7 @@ void BossAI::_EnterCombat() // bosses do not respawn, check only on enter combat if (!instance->CheckRequiredBosses(_bossId)) { - EnterEvadeMode(); + EnterEvadeMode(EVADE_REASON_SEQUENCE_BREAK); return; } instance->SetBossState(_bossId, IN_PROGRESS); @@ -518,55 +519,6 @@ void BossAI::TeleportCheaters() target->NearTeleportTo(x, y, z, 0); } -bool BossAI::CheckBoundary(Unit* who) -{ - if (!GetBoundary() || !who) - return true; - - for (BossBoundaryMap::const_iterator itr = GetBoundary()->begin(); itr != GetBoundary()->end(); ++itr) - { - switch (itr->first) - { - case BOUNDARY_N: - if (who->GetPositionX() > itr->second) - return false; - break; - case BOUNDARY_S: - if (who->GetPositionX() < itr->second) - return false; - break; - case BOUNDARY_E: - if (who->GetPositionY() < itr->second) - return false; - break; - case BOUNDARY_W: - if (who->GetPositionY() > itr->second) - return false; - break; - case BOUNDARY_NW: - if (who->GetPositionX() + who->GetPositionY() > itr->second) - return false; - break; - case BOUNDARY_SE: - if (who->GetPositionX() + who->GetPositionY() < itr->second) - return false; - break; - case BOUNDARY_NE: - if (who->GetPositionX() - who->GetPositionY() > itr->second) - return false; - break; - case BOUNDARY_SW: - if (who->GetPositionX() - who->GetPositionY() < itr->second) - return false; - break; - default: - break; - } - } - - return true; -} - void BossAI::JustSummoned(Creature* summon) { summons.Summon(summon); diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index fec1dcb43c9..448ddc7dc73 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -263,8 +263,6 @@ struct ScriptedAI : public CreatureAI void SetCombatMovement(bool allowMovement); bool IsCombatMovementAllowed() const { return _isCombatMovementAllowed; } - bool EnterEvadeIfOutOfCombatArea(uint32 const diff); - // return true for heroic mode. i.e. // - for dungeon in mode 10-heroic, // - for raid in mode 10-Heroic @@ -332,7 +330,6 @@ struct ScriptedAI : public CreatureAI private: Difficulty _difficulty; - uint32 _evadeCheckCooldown; bool _isCombatMovementAllowed; bool _isHeroic; }; @@ -344,7 +341,6 @@ class BossAI : public ScriptedAI virtual ~BossAI() { } InstanceScript* const instance; - BossBoundaryMap const* GetBoundary() const { return _boundary; } void JustSummoned(Creature* summon) override; void SummonedCreatureDespawn(Creature* summon) override; @@ -370,16 +366,6 @@ class BossAI : public ScriptedAI void _JustDied(); void _JustReachedHome() { me->setActive(false); } - virtual bool CheckInRoom() - { - if (CheckBoundary(me)) - return true; - - EnterEvadeMode(); - return false; - } - - bool CheckBoundary(Unit* who); void TeleportCheaters(); EventMap events; @@ -387,7 +373,6 @@ class BossAI : public ScriptedAI TaskScheduler scheduler; private: - BossBoundaryMap const* const _boundary; uint32 const _bossId; }; diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 70c44f6fe90..68cb8d346d0 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -184,7 +184,7 @@ void npc_escortAI::ReturnToLastPoint() me->GetMotionMaster()->MovePoint(POINT_LAST_POINT, x, y, z); } -void npc_escortAI::EnterEvadeMode() +void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/) { me->RemoveAllAuras(); me->DeleteThreatList(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h index 3b7428e2b9e..673f3e671a0 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h @@ -66,7 +66,7 @@ struct npc_escortAI : public ScriptedAI void ReturnToLastPoint(); - void EnterEvadeMode() override; + void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override; void UpdateAI(uint32 diff) override; // the "internal" update, calls UpdateEscortAI() virtual void UpdateEscortAI(uint32 diff); // used when it's needed to add code in update (abilities, scripted events, etc) diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index 40c404933a2..dc9f6d2681e 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -176,7 +176,7 @@ void FollowerAI::JustRespawned() Reset(); } -void FollowerAI::EnterEvadeMode() +void FollowerAI::EnterEvadeMode(EvadeReason /*why*/) { me->RemoveAllAuras(); me->DeleteThreatList(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h index f3919ea63bc..d1c976b45c8 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h @@ -46,7 +46,7 @@ class FollowerAI : public ScriptedAI void MoveInLineOfSight(Unit*) override; - void EnterEvadeMode() override; + void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override; void JustDied(Unit*) override; |
