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authorMeji <alvaromegias_46@hotmail.com>2021-10-03 16:24:07 +0200
committerGitHub <noreply@github.com>2021-10-03 16:24:07 +0200
commit5c287929b216bf6d3818d77f507beb8dfb617a43 (patch)
tree4e7e9dc846d5156982ed7073e794d76588542d16 /src/server/game/AI/ScriptedAI
parent81f9af0c37c7e2d78317f7a69d357825b03e643f (diff)
Core/Gossip: Update GossipOptionIcon enum (#26906)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.cpp4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
index 33e69bf850c..4790eee5649 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
@@ -22,9 +22,9 @@
uint32 GetGossipActionFor(Player* player, uint32 gossipListId) { return player->PlayerTalkClass->GetGossipOptionAction(gossipListId); }
void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); }
// Using provided text, not from DB
-void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); }
+void AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); }
// Using provided texts, not from DB
-void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); }
+void AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); }
// Uses gossip item info from DB
void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); }
void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); }
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
index 6963155c94a..5e82ef115e8 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h
@@ -89,9 +89,9 @@ enum eTradeskill
uint32 TC_GAME_API GetGossipActionFor(Player* player, uint32 gossipListId);
void TC_GAME_API ClearGossipMenuFor(Player* player);
// Using provided text, not from DB
-void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action);
+void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action);
// Using provided texts, not from DB
-void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded);
+void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded);
// Uses gossip item info from DB
void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action);
void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid);