diff options
| author | Meji <alvaromegias_46@hotmail.com> | 2021-10-03 16:24:07 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-03 16:24:07 +0200 |
| commit | 5c287929b216bf6d3818d77f507beb8dfb617a43 (patch) | |
| tree | 4e7e9dc846d5156982ed7073e794d76588542d16 /src/server/game/AI/ScriptedAI | |
| parent | 81f9af0c37c7e2d78317f7a69d357825b03e643f (diff) | |
Core/Gossip: Update GossipOptionIcon enum (#26906)
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedGossip.h | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp index 33e69bf850c..4790eee5649 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp @@ -22,9 +22,9 @@ uint32 GetGossipActionFor(Player* player, uint32 gossipListId) { return player->PlayerTalkClass->GetGossipOptionAction(gossipListId); } void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); } // Using provided text, not from DB -void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); } +void AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, "", 0); } // Using provided texts, not from DB -void AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); } +void AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(-1, icon, text, sender, action, popupText, popupMoney, coded); } // Uses gossip item info from DB void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); } void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.h b/src/server/game/AI/ScriptedAI/ScriptedGossip.h index 6963155c94a..5e82ef115e8 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedGossip.h +++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.h @@ -89,9 +89,9 @@ enum eTradeskill uint32 TC_GAME_API GetGossipActionFor(Player* player, uint32 gossipListId); void TC_GAME_API ClearGossipMenuFor(Player* player); // Using provided text, not from DB -void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action); +void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action); // Using provided texts, not from DB -void TC_GAME_API AddGossipItemFor(Player* player, uint32 icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded); +void TC_GAME_API AddGossipItemFor(Player* player, GossipOptionIcon icon, std::string const& text, uint32 sender, uint32 action, std::string const& popupText, uint32 popupMoney, bool coded); // Uses gossip item info from DB void TC_GAME_API AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action); void TC_GAME_API SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid); |
