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authorShauren <shauren.trinity@gmail.com>2022-10-05 20:04:15 +0200
committerShauren <shauren.trinity@gmail.com>2022-10-05 20:04:15 +0200
commit5f1a4cf9044d9ad65b49eb859ec36e1f62c2be10 (patch)
tree1a28a863c2e3e9feaaa6d0559ea6dcfe69b884e9 /src/server/game/AI/ScriptedAI
parentbdf22f955d71d5b96764894f8b67133bbdbab18f (diff)
Core/Loot: Set loot dungeon encounter id before generating
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp6
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
2 files changed, 2 insertions, 6 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index fc9477a85d1..95c23c38904 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -521,13 +521,7 @@ void BossAI::_JustDied()
summons.DespawnAll();
scheduler.CancelAll();
if (instance)
- {
- if (me->m_loot)
- if (DungeonEncounterEntry const* dungeonEncounter = instance->GetBossDungeonEncounter(_bossId))
- me->m_loot->SetDungeonEncounterId(dungeonEncounter->ID);
-
instance->SetBossState(_bossId, DONE);
- }
}
void BossAI::_JustReachedHome()
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index b984c8b5bdb..a6037edf291 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -336,6 +336,8 @@ class TC_GAME_API BossAI : public ScriptedAI
bool CanAIAttack(Unit const* target) const override;
+ uint32 GetBossId() const { return _bossId; }
+
protected:
void _Reset();
void _JustEngagedWith(Unit* who);