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authorShauren <shauren.trinity@gmail.com>2024-01-08 22:23:12 +0100
committerShauren <shauren.trinity@gmail.com>2024-01-08 22:23:12 +0100
commit605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3 (patch)
tree5cad677458a22ef0dd187fa86d1cd574282384dd /src/server/game/AI/ScriptedAI
parenteeb4407f077bf567361becdbe5083c2790f00313 (diff)
Core/Creatures: Moved autoattack handling from scripts to game
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp9
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp5
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp5
3 files changed, 3 insertions, 16 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 00c15509f5a..82c8dac896f 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -149,10 +149,7 @@ void ScriptedAI::AttackStart(Unit* who)
void ScriptedAI::UpdateAI(uint32 /*diff*/)
{
// Check if we have a current target
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
+ UpdateVictim();
}
void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle)
@@ -629,8 +626,6 @@ void BossAI::UpdateAI(uint32 diff)
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
-
- DoMeleeAttackIfReady();
}
bool BossAI::CanAIAttack(Unit const* target) const
@@ -716,6 +711,4 @@ void WorldBossAI::UpdateAI(uint32 diff)
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
-
- DoMeleeAttackIfReady();
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index ca6290d1379..19d11c4b957 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -248,10 +248,7 @@ void EscortAI::UpdateAI(uint32 diff)
void EscortAI::UpdateEscortAI(uint32 /*diff*/)
{
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
+ UpdateVictim();
}
void EscortAI::AddWaypoint(uint32 id, float x, float y, float z, bool run)
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index f12b7aaf9b6..c0a5aa3350a 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -147,10 +147,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
void FollowerAI::UpdateFollowerAI(uint32 /*uiDiff*/)
{
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
+ UpdateVictim();
}
void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, uint32 quest)